Purpose: This document is intended to serve as a comprehensive list of all the different buildings in The Walking Dead: March to War. It will break down each of them, define their purpose, and also list the metrics that change as they are leveled up.
This is the central hub of the base that represents the overall integrity of its defenses as well the growth of the rest of the buildings. The Headquarters is the first building to be constructed and will be the first to be upgraded every time the player wants to continue to bolster the strength and performance of the rest of the base.
- Max Level: The level of the Headquarters determines the maximum level of all the major buildings and the Wellness buildings (Range and Infirmary). Because of this, all other buildings will be equal to or lower than the current level of the Headquarters, depending on how far the player has upgraded them.
- Fortifications: The Fortifications of the base determine its overall “health”. This comes into play whenever the player’s base is attacked by an opponent and the Fortifications meter decreases. If the meter reaches 0, the player’s base will be randomly relocated. The player can repair their Fortifications once every 30 minutes, raising the meter back up. This meter's maximum capacity will grow each time the Headquarters is upgraded.
- Unlocked Wellness Slots: At various levels throughout its growth, the Headquarters will unlock more Wellness slots. These slots are used to construct Ranges and Infirmaries, so having more will allow the player to heal or train more Survivors simultaneously.
- Max # of Raiding Parties: This metric determines how many Raiding Parties the player can have out on various Deployments, such as Scavenging, Missions, and Attacking. Certain levels for the Headquarters will allow the player to send out an additional Raiding Party.
The Council Chambers are the quarters where Council Members reside, allowing the player to go in and view their stats and talents, upgrade them with covers, and see how close they are to acquiring a new one. Council Stories for the unlocked Council Members can also be accessed here.
- Max Council Member Level: Each time that the Council Chambers is upgraded, it will increase the maximum level that the Council Members can reach by one. This will allow them to continue to grow in strength from the experience they gain.
An integral part of any base, the Survivor Barracks is where the Survivors live. Through this building, the player can manage their Survivors, view their stats, see their backstory, or banish them.
- Max # of Survivors: Each time the Survivor Barracks is upgraded, it will allow one more Survivor to be added to the player’s roster. This effectively controls how large their forces are able to grow.
- Max Survivor Level: The Survivor Barracks also controls the maximum level that the Survivors can grow to. Upgrading it will allow for each of the player’s Survivors to grow stronger by training them in the Range.
The Broadcast Tower is where new Survivors are recruited. Depending on the player’s level, they can be recruited Locally (Tier 1), Regionally (Tier 2), or Statewide (Tier 3). Searching for Survivors will provide you with four options and each Tier has increasingly higher minimum and maximum levels for the Survivors it will find. Once a search has been conducted, the player can choose one from the results and either recruit them or take their stuff, yielding items and resources. Each search cost resources, can only be done so many times per day, and has a cool-down time after it has been performed.
- Tier 1 Recruit Min Level: This controls the minimum level of all search results when the player searches Locally through the Broadcast Tower.
- Tier 1 Recruit Max Level: This controls the maximum level of all search results when the player searches Locally through the Broadcast Tower.
- Tier 2 Recruit Min Level: This controls the minimum level of all search results when the player searches Regionally through the Broadcast Tower.
- Tier 2 Recruit Max Level: This controls the maximum level of all search results when the player searches Regionally through the Broadcast Tower.
- Tier 3 Recruit Min Level: This controls the minimum level of all search results when the player searches Statewide through the Broadcast Tower.
- Tier 3 Recruit Max Level: This controls the maximum level of all search results when the player searches Statewide through the Broadcast Tower.
A player’s Warehouse is where a lot of their resource generation and storage comes from. The Warehouse itself is responsible for protecting resources from attack and boosting production when Scavenging isn’t enough. The level of the Warehouse also serves as the level cap for all Pallets that are contained within it.
- Max Pallet Level: The maximum level of the Warehouse may be dictated by the current level of the Headquarters, but the Warehouse’s level serves the same function for the Pallets within it. The highest level that any of the Pallets will be able reach at any given point is the same level as the Warehouse.
- Unlocked Pallet Sets: At certain levels, the Warehouse will unlock the next set of six Pallet slots. These slots are used to build resource Pallets, which generate resources for the player over time.
- Protected Food: This is the amount of Food storage that is protected in the event of an attack. If a player is attacked they will have at least this amount left over after their attacker has made off with the resources they pillaged.
- Protected Salvage: This is the amount of Salvage storage that is protected in the event of an attack. If a player is attacked they will have at least this amount left over after their attacker has made off with the resources they pillaged.
- Protected Lumber: This is the amount of Lumber storage that is protected in the event of an attack. If a player is attacked they will have at least this amount left over after their attacker has made off with the resources they pillaged.
- Protected Fuel: This is the amount of Fuel storage that is protected in the event of an attack. If a player is attacked they will have at least this amount left over after their attacker has made off with the resources they pillaged.
There are Pallets for each of the four non-premium currencies and they all do the same thing: generate resources. They’re a great way to supplement the resources coming in from Scavenging.
- Production Rate: At each level, the production rate of how quickly the Pallet generates resources will increase.
- Capacity: The maximum capacity that the Pallet can hold from the stock it is generating also increases with each level. If the total it is holding meets its capacity, the player will have to collect the resources from it before it will continue to produce them.
The Range is where Survivors and Council Members can be sent to train and increase their levels within the safety of the base. The amount of time it takes to train someone will depend on how much XP they currently have versus how much they need to get to the next level, but the cost in resources will always be the same.
- Rate per Hour: The rate at which the Survivors/Council Members are trained increases every time the Range is upgraded. That means that a higher level Range will be able to train them much faster.
- Reduced Cost: Every other level, the amount of resources that it takes to train a Survivor or Council Member will be reduced. This comes particularly in handy for higher level trainees, since their default costs are higher.
When Survivors are hurt, they need to be sent to the Infirmary. Once there, the player can spend resources and a duration of time that adjusts based on the amount of damage that needs to be recovered. After they are fully healed they can be released, ready to train or be deployed again.
- Rate per Hour: The rate at which the Survivors are healed increases every time the Infirmary is upgraded. That means that a higher level Infirmary will be able to heal them much faster.
- Reduced Cost: Every other level, the amount of resources that it takes to heal a Survivor will be reduced. This becomes a lot more noticeable when healing a Survivor that has sustained particularly heavy damage.
The Research Annex is used to invest in permanent buffs to various stats for your individual account. These stats can range from build speed to production rate of specific resource pallets or even boosting the effectiveness of your Survivors or Council Members.
- Max Research Level: The level of the Research Annex also serves as the highest level that your research can go. For example, if your Research Annex is level 12 then you can research your March Speed up to level 12, continuing to improve the stat increase with each level.
The Community Center is a building that gives you the ability to request your Community members for help on building, upgrading, healing, and research projects. Once you’ve requested help, your Community members can tap on a button on their screen to shave some time off your project. In turn, you are also able to do that same for them whenever they request help.
- Max # of Supporters: As the name suggests, this is the maximum number of people that is able to help you for each project that your request help on. Once that number has been reached for that project, the button will disappear for anyone who hasn’t helped yet.
- Time Reduction per Supporter: This is the amount of time (in seconds) that is shaved off of the time that your project will take each time a Community member helps you with it.