Purpose: This document is intended to serve as a breakdown of Survivors, including recruitment, their stats, their types, and how leveling and talents work.
Survivors are the forces that drive the player’s interaction with the world of The Walking Dead: March to War. Whenever the player needs to forage out into the city, whether it’s for Scavenging, Missions, or attacking other players, they will need to send Survivors to perform the task.
Stats and Leveling
The stats and level that each of the Survivors have are what dictate their overall performance and how well they do in the face of opposition. These particularly come into play when participating in Missions or attacking/defending.
- Level: A Survivor’s level represents their overall stage of growth based on how much experience they have gained. Experience can be gained by completing Missions or Scavenging runs, but levels can only be gained through the Range in the player’s base. With every level increase, the rest of the stats will increase as well by a fixed amount based on their Type. The maximum level that a Survivor can reach is dictated by the level of the player’s Survivor Barracks.
- Health: This is the overall health meter of the Survivor. Survivors can be hurt during Missions, attacks, or defending from an attack. They can be healed if they are put in the Infirmary, but if their health is too depleted then they die and cannot be recovered. The maximum health a Survivor can have increases at each level.
- Power: A Survivor’s Power is how much they contribute to the overall score of how strong the player is. A Survivor has an inherent Power value when it is first recruited, based on its level, and increases with each new level it gains.
- Load: Each Survivor has a certain amount of resources that they are able to carry when they are sent on scavenging runs. This number increases as the Survivor’s level goes up, but their capacity to carry resources will be diminished by the damage they have sustained. However, restoring them back to full health at the Infirmary will make them fully capable of carrying the maximum load again.
- Combat Stats: The following stats are all related to Attacking/Defending when an encounter takes place:
- Attack: Attack determines the amount of damage the Survivor can cause to an enemy.
- Defense: Defense determines the amount of enemy damage a Survivor can repel.
- Accuracy: Accuracy determines the Survivor's chance of dealing damage to an enemy.
- Avoidance: Avoidance refers to the Survivor's ability to avoid enemy damage or lower enemy accuracy.
- Attack: Attack determines the amount of damage the Survivor can cause to an enemy.
Talents
Talents are special perks that Survivors get which will add bonuses to their existing stats, sometimes under specific circumstances. For example, a Survivor could have the Brutal Invader talent, which provides a bonus to a Survivor’s Attack stat when attacking an enemy base. For every ten levels that a Survivor gains, the player will get a chance to choose between two randomly generated talents to add to them. Additionally, if the Survivor is an Elite Survivor, every Talent they get or roll will be at least Rare, making it easier to get more powerful bonuses. A fully leveled Survivor will have six talents (the one they start with plus the five that the player chooses along the way).
Types
There are four core types of Survivors: Enforcer, Guard, Sniper, and Scavenger. Their key differences are in which combat stats they are stronger or weaker in, which comes into play whenever one player engages with another. Outside of combat stats, however, they still have the same amount of base health and Power as well as how much experience it takes for them to be able to level up.
Recruitment
Survivors are recruited through the Broadcast Tower in the player’s base, provided that their Survivor Barracks still has space left available for new recruits. From the Broadcast Tower menu, the player can choose to search locally or, if they’re high enough level, regionally or statewide. They can also spend Elite Tokens, which are typically acquired through in-game purchases, to recruit Elite Survivors to their roster. Searching will provide the player with a choice of two Survivors to choose from and which distance they search will dictate the range of levels in which the results will fall. Elite Survivors, however, always start out at level 15.
Once the two Survivors to choose from has been created, the player can preview each of them to see their type, level, default talent, and flavor text. Survivors that are level 10 or higher will only have one talent when initially recruited. However, the player can choose their next talent by viewing them in Survivor Barracks and tapping on the Talent slot. Alternatively, when that Survivor gains a level and the player hasn’t given them another Talent yet, they will be prompted to choose their next one as soon as they are retrieved from the Range.
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