Purpose: The purpose of this document is to establish what types of in-game currency there are, how to acquire them, and what they are used for. It will cover both soft currency and premium currency.
The driving forces behind a player’s forward progression in The Walking Dead: March to War is the currency they acquire and spend. The four core currencies in the game, Food, Salvage, Lumber, and Fuel, are what allow players to be able to perform any constructive action in the base, such as upgrading a building, and will continue to increase in cost as they become more valuable. Bullets are the premium currency that allow players to accelerate their progress in various ways throughout the game.
The core currencies, particularly Food and Salvage, are what players use to build themselves up and increase their strength. Introduced at the start of the game, players will learn early on the significance they have to the systems of the game.
- Uses: As mentioned earlier, the core currencies are used for any constructive action. This means constructing and upgrading the various building in the base and anything involving recruiting and maintaining Survivors. The player can use them in the Broadcast Tower to search for Survivor candidates to join the player’s forces, but they can also attempt to take a candidate’s belongings instead. This has a chance to yield a higher return of resources than what they initially spent. Once recruited, these resources will also be used to heal and train the Survivors at the Infirmary and Range. The costs for healing are prorated based on the amount of damage the Survivor has sustained, but building costs and training are all fixed.
Once the player reaches level 10, Lumber will be unlocked as an acquirable currency. From that point on, leveling up any buildings beyond level 10 or Survivors beyond level 20 may also cost Lumber in addition to the Food and Salvage that they normally require. Healing Survivors that are higher than level 20 will also cost Lumber, with the amount varying based on how much damage they’ve sustained. Upon reaching level 15, Fuel will be unlocked and applied to the costs of buildings, Survivor training, and Survivor healing in the same way that Lumber was.
- Acquisition: The core resources in the The Walking Dead: March to War can be acquired in a variety of different ways, but this doesn’t necessarily mean they are abundant. The most common way that players gather resources is by generating and collecting them from Resource Pallets, which can be constructed and upgraded in the player’s Warehouse section of their base. These Pallets generate resources over time and can be collected by tapping on them. However, they can only hold so much at one time, so it is important to collect from them regularly so they don’t stop production.
While waiting on the Pallets to refill, player can scavenge resources from various locations around the map. By designating a Council Member and a group of Survivors, they will travel to the selected location and gather as many resources they can carry, bringing them back to the player when they’re done and adding them to the overall total.
However, sometimes finding unclaimed resources is the more difficult option because of how scarce they can be in a given area. In these cases, a player might be inclined to take what others have already gathered instead. By attacking other players who have an abundance of resources they’ve already acquired, a portion of their spoils can be taken if they are defeated. This is much faster, but also a lot riskier because there’s always the chance of losing Survivors in the fight or being attacked in retaliation. If the player does win, they will take as many resources as their raiding party can carry, but will only take from the resources that exceed the amount that the defending player’s Warehouse protects.
Alternatively, resources can also be gathered from crates, which are given out as rewards for Missions, Daily Objectives, Council Stories, and the main storyline. This gives the player plenty of options for activities they can do in-game to be able to acquire the currencies they need. But, if they would rather have the resources immediately, they can also get them in the Market in exchange for Bullets.
Bullets, the Premium Currency
Bullets are the premium currency in The Walking Dead: March to War. This means that they can be purchased for real world money and are by far the most valuable. The central purpose for bullets is to speed up certain processes in the game and help the player progress faster than they normally would.
- Uses: One of the main uses for Bullets is to expedite the process of upgrading, building, or managing Survivors. For example, Bullets can be used to instantly finish a building that is already in the process of being built. Or maybe the player doesn’t have enough resources to purchase an upgrade, so they use Bullets to buy what they need to start the process. Alternatively, they can spend bullets to acquire the necessary resources and immediately complete the construction with the touch of a button, but this would be at a higher cost. These same concepts are applied to training and healing Survivors as well as speeding up the cooldown timer for searching for another one to recruit.
Outside of the base, a player can spend their Bullets at the Market, which have a variety of items to assist them. They range from speed-ups for certain activities, such as building, healing, or raiding party travel, to crates of core currencies. They also have Cease Fires, which allow the player to protect their base from attack for a period of time, and Relocators, which will move the player’s base to a new location.
- Acquisition: The quickest way to be able to acquire Bullets in the game (especially in large quantities) is to purchase them from the storefront. There are offers for various different amounts, so the player is able to choose how many they would like to purchase for their own use.
Alternatively, completing Council Stories will grant bullets each time and Dilemmas have a chance of yielding them, too. When a player joins or creates a Community for the first time, they will also get an amount of bullets to get them started and help them better participate with their friends.